Started making games as an indie
Some thoughts and notes on starting making games as an indie dev and why.
My journey
Some thoughts and notes on starting making games as an indie dev and why.
A couple of weeks ago I traveled to Los Angeles for my first summit with Zed Industries. I haven’t done that for some time now. I used to do that a lot when I worked at GitHub. The route was pretty much standard. Thessaloniki to Frankfurt or Munich, and then a 10 or 12 hour flight to San Francisco. This time it was from Thessaloniki to Munich to Los Angeles.
I am not going to lie. Starting over again with a new programming language, after 12 years of not coding full time is not easy. I have been spending most of my time, learning, and staring at code not knowing what it does. I feel my brain works at 1/4 of the speed of more experienced colleagues. Zed Industries is all about pairing. And I’ve now paired with 5 different people. I often get this feeling that I am slowing everyone down.
I could have chosen Ruby, Elixir, and other languages I had some experience with. But I went with Rust, which is a bit more difficult to learn. And I knew nothing about. Why?
I am excited to share that I will be joining Zed Industries, starting January 17th. I will be there for at least 6 months. Hopefully, for much longer.
A new adventure begins. Stay tuned to learn more about it.